IS

Bartelt, Valerie

Topic Weight Topic Terms
0.294 use habit input automatic features modification different cognition rules account continuing underlying genre emotion way
0.272 team teams virtual members communication distributed performance global role task cognition develop technology involved time
0.251 information processing needs based lead make exchange situation examined ownership analytical improved situations changes informational
0.120 task fit tasks performance cognitive theory using support type comprehension tools tool effects effect matching
0.120 collaboration support collaborative facilitation gss process processes technology group organizations engineering groupware facilitators use work
0.114 using subjects results study experiment did conducted task time used experienced use preference experimental presented
0.108 business large organizations using work changing rapidly make today's available designed need increasingly recent manage
0.102 explanations explanation bias use kbs biases facilities cognitive making judgment decisions likely decision important prior

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Bae, Soyoung 1 Dennis, Alan R. 1 Minas, Randall K 1 Potter, Robert F 1
R., Alan 1
virtual teams 2 Collaboration 1 collaboration technology 1 discussion board 1
electroencephalography 1 genre rules 1 IM 1 information processing bias 1
NeuroIS 1 structuration theory 1 time pressure 1

Articles (2)

Putting on the Thinking Cap: Using NeuroIS to Understand Information Processing Biases in Virtual Teams (Journal of Management Information Systems, 2014)
Authors: Abstract:
    Virtual teams are increasingly common in today's organizations, yet they often make poor decisions. Teams that interact using text-based collaboration technology typically exchange more information than when they perform the same task face-to-face, but past results suggest that team members are more likely to ignore information they receive from others. Collaboration technology makes unique demands on individual cognitive resources that may change how individual team members process information in virtual settings compared to face-to-face settings. This experiment uses electroencephalography, electrodermal activity, and facial electromyography to investigate how team members process information received from text-based collaboration during a team decision-making process. Our findings show that information that challenges an individual's prediscussion decision preference is processed similarly to irrelevant information, while information that supports an individual's prediscussion decision preference is processed more thoroughly. Our results present neurological evidence for the underlying processes of confirmation bias in information processing during online team discussions.
Nature and Nurture: The Impact of Automaticity and the Structuration of Communication on Virtual Team Behavior and Performance (MIS Quarterly, 2014)
Authors: Abstract:
    Much prior research on virtual teams has examined the impact of the features and capabilities of different communication tools (the nature of communication) on team performance. In this paper, we examine how the social structures (i.e., genre rules) that emerge around different communication tools (the nurture of communication) can be as important in influencing performance. During habitual use situations, team members enact genre rules associated with communication tools without conscious thought via automaticity. These genre rules influence how teams interact and ultimately how well they perform. We conducted an experimental study to examine the impact of different genre rules that have developed for two communication tools: instant messenger and discussion forum. Our results show that in habitual use situations, these tools triggered different genre rules with different behaviors, which in turn resulted in significantly different decision quality. We used heightened time pressure as a discrepant event to interrupt the automatic enactment of habitual genre rules and found that users adopted similar behaviors for both tools, which resulted in no significant differences in decision quality. These findings suggest that the automatic enactment of genre rules for a communication tool may have as powerful an effect on behavior and performance as the actual features of the tool itself. We believe that our results, taken together with past research showing the effects of social structures on communication, call for the expansion of task–technology fit theories to include the role of social structures in explaining the use of and performance from communication tools.